![]() ![]() “Papetura Intro” is uplifting, as strings rise brightly in tone. Floex blends strings, zheng harp, and ukulele with piano melodies, electronic drums and sequences. It is hopeful and bright in points but dark and gloomy in others. This tension is found in the example of paper, it was revolutionary as a technology but so easily destroyed.įloex’s blend of style between electronica and orchestra is beautifully crafted.įragility is reflected throughout Papetura’s soundtrack. He’s created a soundtrack to express the tension between these elements in the statement above. How can something be simple and abstract at the same time? Yet, this statement reflects Floex’s state of mind. Whereas before we heard two bold creatives combining two distinct styles, this time it’s one creative producing a soundtrack focused on a tangible game world.įloex stated that Papetura’s soundtrack should be “something very fragile, simple, deep and more abstract than usual,” which is a contradictory remark. In this video game soundtrack, Floex has left off from where he was with A Portrait of John Doe, combining his electronica with orchestral styles-except now, it’s far more gentle. Recently, Floex worked with the orchestral composer Tom Hodge on the album A Portrait of John Doe, where we heard his unconventional electronica merge with the contemporary style of Hodge’s orchestra. Craft can also be heard in how he’s blended musical styles together. His live sets star the automatised Josef the Robot, built to play punchy rhythms during live sets. The result is a tangible world which appears easily destroyed, made fragile by how it has been crafted by using paper.Ĭraft is something Floex is used too. I’ll ask the obvious question- imagine how much time crafting this game took? I’d bet thousands of hours as an answer. An interview back in December, 2020 details his painstaking development process. Ostafin built the game world by using paper first, applied lighting, took photographs, processed them in Photoshop and then placed everything into a video game engine. The game is called Papetura and is designed by developer Tomasz Ostafin, who built everything over half a decade using paper. Yes-every inch of the game that is visible was built in paper form. A soundtrack focused on a tangible game worldįloex has created a soundtrack to a video game that has been built from scratch by paper.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |